Unreal Engine developer

Nikita

VR, gameplay systems, and interactive builds on Unreal

I build Unreal projects for exhibitions, training, and public installations where the interaction has to read quickly and the final build has to stay reliable in real use.

VR / XRGameplay SystemsTraining SimsShipping / Optimization
Photo of Nikita

0

Total projects

0

VR projects

0

Interactive apps

0

Game projects

0

Training sims

Experience

Commercial work, production contexts, and project practice.

Work

2025 - now

Programmer, TeamLead VR

RGAU-MSHA named after. K. A. Timiryazeva

2023 - 2025

Leading specialist

JSC "Russian Industrial Collegium"

2023 - 2023

Leading specialist

LLC "Virtual Mechanics"

Contact

Working on Unreal, VR, or interaction-heavy product work?

Tell me about the project — I'll come back with relevant cases and a rough timeline.